Siege of Xavi Castle - Pilgrimage to Cathedral City.Northernmost Uprising Suppression Battle - Arctica Rebellion.Anegawa Dividing Battle - Divide and Conquer Faylinn.Battle of Yamazaki - Crossing the River Styx.Pursuit at Suriagehara - Chase at the Tablelands.Siege of Takamatsu - Flooding Giuthas Nam.Invasion of Shikoku - Landing at Nanvia.Battle at Nagashino - Deadwood Counteroffensive.Battle of Okehazama - Ambush at Shadow Gorge.Honnoji Decisive Battle - Fall of the High Temple.Strategy Battle of Kawanakajima - Ruse at Riverglen.Battle of Kawanakajima - Battle at Riverglen.Battle of Mikatagahara - Storm on the Great Plains.The following are some historic battle and their name changes in Devil Kings: It is unknown what the exact names were in Sengoku BASARA, but the battles were based off historic times. The names of the battles have changed as well. Devil King (Nobunaga)'s army looks like an army of black knights, Reaper (Mitsuhide)'s army look like winged demons with a "bat out of hell" kind of look, Orwik (Ujimasa)'s army looks like the ancient egyptians with animal helmets and gold and blue colors, and Lark (Toshiie)'s army looks like warrior brutes with skeleton masks. Some of the armies in Devil Kings do not even look like samurai. Most characters' "Prime" attacks were originally "Special Skills" in Sengoku BASARA. The "Prime" attacks in Devil Kings cause the enemy health bar to turn yellow and is necessary for filling up the BASARA Gauge. ĭevil Kings features "Prime" attacks, which slightly weakens the enemy for a short time, and makes them more vulnerable to more damage. Devil Kings takes place in a "devilish" world as opposed to the original Feudal Japan theme. įor the Western release of Devil Kings, Kobayashi wanted to make it different again by giving the game a "darker" look. Producer Hiroyuki Kobayashi originally decided to make the gameplay of Sengoku BASARA similar to the gameplay of Koei's Dynasty Warriors and Samurai Warriors but with a Devil May Cry stylish factor to make it different. Devil Kings does not use any reference to the Sengoku era of Japan whatsoever. One of the differences that is most notable is the names. The names in parentheses are the American initial release names. The names of the characters (including the game's title) were changed when the game was originally released in North America and Europe. The fighting system was also modified, adding an element called "Prime Attack" (one of the characters special attack was made the priming attack, and used that attack to "Prime" enemies making them more susceptible to damage and allowing for higher combo chains). The difficulty levels were shifted to make the game more difficult (with the Japanese Normal becoming Easy and Japanese Hard becoming Normal, and Easy rewards 30% less EXP and no 3rd+ weapons while Normal keeps the Japanese Normal reward). Four of the characters were made non-playable and various skills were removed or added. Some significant gameplay changes were made to the Western versions of the game. It is a 3D hack & slash, or "character action" game, similar in concept to Koei's Samurai Warriors and Capcom's Devil May Cry. You can help Capcom Database by expanding it.